What's the worst ship name ever


View Full Version: the worst year + the dumbest AI ever ...



yupp, i know that there are already several threads on this, but i would like to share my opinion in a new thread.

first of all to the AI

that's probably totally ridiculous!
I've only had about 20 hours with ki opponents of different levels behind me, but I noticed the following:
- heavy opponents are too heavy
- light and normal to light
the normal or light opponents build stupidly, colonize one or the other island and with time begin to drag the money in heaps into the offices. I haven't waged war against them yet, but what I've seen so far shouldn't be too difficult to defeat them. But the stupidest thing about both is that they only get promoted after I got promoted and apparently never reach the level of aristocrats.

the heavy opponents, however, turned out to be unnecessarily violent. They settle just as stupidly, but rise on their own. in my opinion much too quickly, it cannot be that they are aristocrats after only 2 hours! well, that wouldn't be that bad, but they have to be extremely aggressive, even the dealer declares war on you very quickly. and then you are confronted with an overwhelming power that you have nothing to oppose.

i think that a ki cheats in a building game is nothing new. but please not so obvious! and not in such a measure! the attacks by the ki are also rather modest. in the mp with a heavy enemy, he only attacked the main island directly, and the trade route ships only if they happened to be on my main island at the same time as his fleet. but what was most ridiculous:
I was able to land on one of his production islands with the queen's troops, which had been obtained through the aid of the alliance, and calmly lay them in ruins. He kept rebuilding there, but troops only arrived there after half an hour or a full hour. and his troops were nowhere bound!
but he didn’t get any difficulties from my lying activities or the destruction of his production island (tobacco). in the end, you don't need to bother to weaken your ki opponent by lying or cutting your resources, only a direct invasion of your main island is of benefit. But that in turn is a bit more problematic, because he can produce an infinite number of troops at breakneck speed and his main force is already there anyway, no matter what happens elsewhere.

Another interesting fact is that the ki prefers to choose a volcanic island to start production there. certainly there are often rich occurrences there, but also elsewhere. this fact becomes really interesting when you see that the ki makes no move to avoid a tornado with its ships. I recently saw two ships heading straight for the tornado. Although he tried everything possible, none of them to catch, but one thing made it into the vortex.

for me all this only allows one conclusion:

the ki was slapped lovelessly!


now to the game itself

you can tell at all corners and ends that the game should no longer be a complex wi-sim, but should rather drift towards the usual real-time strategists.
This is most evident in the guests of honor:
With the exception of the jugglers' troupe, all of them only come once (unless you invite them a second time). they actually always come when you need them, the blacksmith at the very beginning to contain the tool bottleneck, then the truck, etc ...

i am by no means a fast gamer, i like to slowly build up my settlement and try to optimize the economy. and yet after a maximum of 10 hours I reach the aristocratic level, which in 1503 sher needed a lot more time. well and after that there is actually nothing more to do than build troops, sweep over the map and destroy everything and everyone. However, there is no interesting warfare here, see also the points raised in matters of ki.
and yes, i know, then you face human players, but i really want to build up, not wage war!

the lying activities in particular could ensure that one could force an opponent on his knees even without troops, but that is impossible with this ki!

- where are the different fertile areas? So I mean places where you can e.g. can grow tobacco, but it does not grow moderately.
- where did the ship sales go?
- where can the sales prices be regulated at the office?
- where is the function after which you can name your trade routes after the transported goods?

back to the point of extreme simplification:
In 1701, ALL products are bought from you, so you no longer have to worry about whether you are producing too much. even the ki opponents just blow the money into your ar ...
the upward step is much too fast, you hardly get a negative balance at all.
Reaching and keeping the aristocrats is no longer a challenge, after a short time you have them and they stay. then you can cup them in peace.
the lying activities also do less to harm the opponent than to help one over bottlenecks.
the guild house is practical and in and of itself a good idea, but far too powerful.
the courier ship is also unnecessary. you have it far too often and you can get far too many goods with it. if you have a bottleneck, it is ok to have such help if necessary. but you can practically replace entire productions with the courier ship.

the islands are also not enough. a game for four is almost impossible, because ind. an island for the production of an important product will be missed. then you stand there stupid. Theoretically, there would be enough space for islands if it weren't for the free peoples. But you need these, and all four, because you have to buy the colonial goods from them, which the free trader cannot adequately provide.
Incidentally, this is the absolutely most unnecessary "feature" in the whole game, that you cannot produce a certain product yourself. especially when you consider that a free people or traders can be destroyed by natural disasters.
but what if i want to make the game a little more difficult and switch off the dealer or something? After all, the retailer ensures that I can practically NEVER make a loss from a bad, disproportionate economy.

Really new production chains weren't added either, only a few were exchanged. What is missing above all is that different companies can manufacture different goods, e.g. the potato farm.

all in all, the game doesn't pose any more challenges. unfortunately too much value was placed on the american market. that was probably where most of the development time went, namely firstly the question of how to make the game easy to play for kindergarten children as well as the graphics engine, which is also ridiculous in and of itself. it consumes an unnecessarily large amount of resources and is immature in some areas. especially the lighthouse is a farce, a thing that throws a ray of light and nothing more. at least one could have made the effort to have certain parts of the lighthouse illuminated!


MY CONCLUSION

a very entertaining game, with an ai that simply no longer meets today's standards! There is no long-term motivation, you can start a new ENDLESS GAME after about 10 hours.
a lot of potential that lies in this game has been wasted.
the multiplayer is also a farce, because - as already mentioned above - colonizing the important islands is impossible for ALL players.
so in the end you only have one game of war, people who want to build things up in peace are unlucky.
But the best thing about this development: although it is more focused on war, the Kreigspart - to put it mildly - is implemented miserably!

where is the function after which you can name your trade routes after the transported goods?

It is now on the trade route screen.
All the other features you mentioned have been streamlined. For example, sell ships. Tell me the meaning of it. If you don't want to pay the cost of a ship anymore, you sink it. What do you want to ask for a ship like that? At most peanuts. You could cheat among fellow players and give alliance aid (i.e. give away a ship) and demand a tribute for it.


the multiplayer is also a farce, because - as already mentioned above - colonizing the important islands is impossible for ALL players.
so in the end you only have one game of war, people who want to build things up in peace are unlucky.
Or a trading game !? After all, I can also buy goods that I don't have. If everyone lived independently, everyone played for himself.

- where is the function after which you can name your trade routes after the transported goods?

You can freely name trade routes (even if the character limit is a bit short): In the trade route setup, click on the name on the left above the first office field ...

Edit: Ah, sorry, overlooked that this has already been resolved. : rolleyes:

mmm sorry, but why is the anno1701 full version so excited?

there was a demo and if you don't even allude to it, don't blame me, it's your own fault.

The anno should not be 1602 in 1701 name, but it is a separate game .....

So I can understand some of the views expressed, but the text is too negative for me overall. The worst AI of all time is and remains that of Anno 1503. You certainly haven't bought a new game so that everything is like the old game. I think the challenges are different now. The cheating super AI has been criticized in many threads, I think that the balance still needs to be changed. For "playing alone" there are now at least a lot of options with which you can create a suitable environment. And if it annoys you that the dealer trades everything - you don't have to use it. You can also switch off the guests of honor ...

If you don't get along with the islands that are available, don't you settle well enough ^^ I can get by with 3-4 islands: wink:

That you can defeat the AI ​​by conquering the main island is pure nonsense. But if you only conquer the colonies it is clear that he will live on because he buys the missing goods: wink: Yeah, the AI ​​is: rolleyes:

That the AI ​​only attacks the main island is also nonsense. with me they conquered the tobacco island and destroyed everything and then settled on it themselves. They also went with their warships and the waters and hunted my merchant ships and liked to break up offices. But if you only wage war with the easy AI, you will of course notice something like that: biggrin:

The KI cheat is clear, but "only" money and building materials, so if you cut it off from a tobacco supply, its inhabitants also develop backwards: wink:

That he can build an infinite number of troops is also wrong. During my campaigns with a fully equipped army (cannons etc.) I took half of his island and at some point he was no longer able to build troops despite the existing fortress.

And that the opponents choose Vulkan insen extra is also wrong with me that was always the last option they took when there was no other big island left.

And in which game is there a better AI, please? : scratch:

And if you want to build up in peace then look for opponents who do not wage war like Hendrik etc.

And I want to see you replace an entire production with the courier ship: biggrin: because if you haven't noticed, the courier ship costs tons of money.

And if you think that the graphics are too hungry for hardware, play Gothic 3 and then we'll talk again: biggrin:

the upward step is much too fast, you hardly get a negative balance at all.
Have you tried playing with only dark green tax rates? : wink:

Have you tried playing with only dark green tax rates? : wink:

No seriously now ... whether light or dark green doesn't make any difference anyway (except for the golden glowing statue), except when climbing the stairs. And that it also reduces the chance of successful lodge activities is okay, but I have the impression that the light NPCs who rarely use them anyway.

[QUOTE = Karlzberg] yupp, I know that there are already several threads about this, but I would like to express my opinion in a new thread.

- where is the function after which you can name your trade routes after the transported goods?

Hallole

That e.g. works. If you click on 1,2,3, ... in the HR screen and then on the name of the HR. Just like you can change the ship's name.

Even if not much, but that is possible.

Anno 1503 was very good, a great game for the damily PC and gaming world. : go:

Anno 1602 was and is very good. I still enjoy playing it today. : go:

As far as I can tell so far, Anno 1701 is very, very good. Great graphics, lots of fun. It's not a sequel to Anno 1602, just a different, new game. At the beginning I also compared and wondered how it went with Anno 1602 because I am too lazy to read the manual.

The other Anno games also had weaknesses and flaws at the beginning. But, let's wait forever until a fully tested Anno 1701 comes out. No right?

You download the patch and do the appropriate update. It's no longer a problem.

Anno 1701 is by no means the worst anno that ever existed.

I think it's great !!

I've finished!!

Anno 1503 was very good, a great game for the damily PC and gaming world. : go:

Anno 1602 was and is very good. I still like to play it today. : go:

As far as I can tell so far, Anno 1701 is very, very good. Great graphics, lots of fun. It's not a sequel to Anno 1602, just a different, new game. At the beginning I also compared and wondered how it went with Anno 1602, because I am too lazy to read the manual.

The other Anno games also had weaknesses and flaws at the beginning. But, let's wait forever until a fully tested Anno 1701 comes out. No right?

You download the patch and do the appropriate update. It's no longer a problem.

Anno 1701 is by no means the worst anno that ever existed.
I think it's great !!

I've finished!!

I agree with you 1000%.

But I'm far from finished, at least not by Anno: rofl:
ANNO 1701 RULEZ !!!!! : go:

HiHO!

I don't know exactly what I'm doing so wrong, but I'm a very excessive 1503 gamer and I hardly manage to achieve a positive balance with 1701. Of my 14 hours that I now play, I have played 12 hours and 5 attempts with a big minus. I completely renounced the military. I don't even have a handful of ships and still it just doesn't work for me. That's why I would like it to be a little easier! I managed a plus of 400 in my current game. I am very proud of that!



Cu

Reani

I can only agree, I am also very satisfied with the game, I can support the approaches that Hakkera calls 100%. Anyone who says that the AI ​​is "just clapping" has somehow not played the game extensively ;-)

Greetings redseven

I also have a game on the LAN (2 players, 2 CGs) behind me, in which I had the problem that all the islands were soon populated to such an extent that there was nowhere to gain a foothold without a fight, but I needed tobacco without myself which to be able to grow. Despite agreements with my teammate, I didn't come across a green branch for a long time because people were constantly complaining about a lack of tobacco. I then helped myself with an admittedly somewhat unfair tactic (http://forum.sunflowers.de/showpost.php?p=220279&postcount=3), applied to one of the CGs that was no longer resentful. : wink:

What I mean by that is that with the appropriate framework conditions, especially with four players and a correspondingly rapid shortage of resources, caring for your own residents (and thus advancement) can be quite demanding.

I have a savegame with 3 other people where I keep a city of 2500 people running without any tobacco production of its own: D So so much on the subject: D

greetings redseven

Reani,
just build more houses. That almost always helps ...

... especially the lighthouse is a farce, a thing that throws a ray of light and nothing more. at least one could have made the effort to have certain parts of the lighthouse illuminated!
...
Thats not really correct.
On this picture (http://www.ladygames.de/1701screens/screenshot0015.jpg) you can see that the masts of the ship are illuminated
and in this post (http://forum.sunflowers.de/showthread.php?t=12284) the topic is already discussed, change requests have already been mentioned. But add your wish.

That you can defeat the AI ​​by conquering the main island is pure nonsense. But if you only conquer the colonies it is clear that he will live on because he buys the missing goods: wink: Yeah, the AI ​​is: rolleyes:





After I had secured all my own islands with military, the first thing I did with a fleet was to seal off the port of the Ki (Schallert ^^) and destroy all incoming and outgoing ships. Then I took over his supply islands and finally invaded the main island.
He quickly produced Millizen over and over again.
Fortunately, I was able to take over a market house and thus a guard and counterproduce.
During the fight a lot got stuck and the balance went down.
Found the fight to be okay, not too difficult, not too easy.
The representation of the troops in groups is not too nice, nuja ........ ´
and in the end my motivation runs out to reach a certain number of aristocrats or to build a castle, I don't find it particularly attractive to slaughter all of them
something pointless.

Otherwise, the post is too negative for me, it is true that you get through relatively quickly,
and it is comparatively easy to play. Nevertheless, you always have something to do and you mustn't leave anything unattended, it's great fun
and is lovingly staged.

Hello,

There is no long-term motivation, you can start a new ENDLESS GAME after about 10 hours.

I can't confirm that, on my current endless game at level normal I am already playing (I did the calculation in the SaveGames) for about 45 hours against 3 KI. I'm now at 8500 aristocrats and the 10,000 are in the planning stage: cool: I'm currently in the process of building my islands into fortresses so that the Ki doesn't break into my colonies and cut off my supplies. In addition, the needs of the Aris fluctuate constantly, here I sometimes have the feeling that the goods that are least available are always needed: scratch: It's always the same, you exhaust what is feasible in order to reach the maximum number of inhabitants, but now I'm already on an expansion course: biggrin:

the lying activities in particular could ensure that one could force an opponent on his knees even without troops, but that is impossible with this ki!

Not quite: biggrin: if an AI already has supply problems (by grabbing important islands and as much as possible under the nail right from the start), you can very well force it into the Kie with the lodge activities. Since there are not enough resources for 4 players even on a large map. So, with a demagogue and a revolutionary, I drove a ki until he gave up and left his islands or the island world without a single shot: biggrin:

The war with the last two AIs will be quite stressful, especially since only the announcement comes that a ship will be attacked, but not its sinking. 8 islands, 30 ships and the needs of 8500 Aris will keep me busy during a war (even only at normal level): biggrin:

In order to conquer the whole island world I will still need a lot of time, roughly 20,000 aristocrats are in this map. There is enough long-term motivation for me: wink:

I can't get used to your conclusion, with multiplayer you can choose the people. Make an appointment here in the forum, arrange a meeting with ICQ, ect. OK, there are many who just want to play war, but you can filter them out.

Not quite: biggrin: when an AI already has supply problems (by grabbing important islands and as much as possible under the nail right from the start)

I would have expected the AI ​​to cheat its way past such bottlenecks?

vBulletin v3.5.4, Copyright © 2000-2007 Jelsoft Enterprises Ltd.